ImagingDES107M2

Content

 

YEAR 2005-2006 Project Brief Timetable
YEAR 2004-2005 Project Brief Timetable
YEAR 2003-2004 Project Brief Timetable
YEAR 2002-2003 Project Brief Timetable
YEAR 2001-2002 Project Brief Timetable
YEAR 2000-2001 Project Brief Timetable
Module Title
Imaging
Module Code
DES107M2
Module Level
B
Credit Points
20
Semester
2
Module Status
Core
Location
Magee

Prerequisites

 

Introduction to Communication Design

Introduction to Multimedia

Corequisites
None
Module Coordinator
Justin Magee
Assisting Teaching Staff
Demonstrator

Hours

 

 

 

Lecture 6
Tutorial/Seminar 12
Demonstration 24
Practical projects 88
Private Study 58
Assessment and Feedback 12

Academic Subject

Design

Rationale

 

 

 

 

 

This module is concerned with introducing the students to the principles and practice of creating primary imagery for multimedia programming. It covers the range of technologies pertinent to contemporary practice in image making. It deals with still and moving image production in the context of supporting programme development. The module focuses upon the integration of imaging as a considered element within the multimedia process. Art direction, visual grammar, narrative and the use of sound are incorporated as core elements of the information process. Study of technology application is complemented by the development of practical, critical and evaluative aspects that inform the students use of visual imagery within the context of their project work. Group working will be a feature of the project system.

Aims

 

 

 

 

 

 

 

  1. To introduce students to imaging systems related to multimedia production.

  2. To introduce students to image capture and manipulation technology and practice.

  3. To create awareness of effective composition in the application of the visual image.

  4. To create awareness of visual and aural literacy and narrative structuring in time based imagery.

  5. To develop an ability to express concept through storyboarding.

Learning Outcomes

 

 

 

 

 

 

 

 

 

 

On successful completion of the module students will be able to:

  1. use basic 2D and 3D image creation methods

  2. demonstrate simple selecting, directing and editing techniques

  3. identify the characteristics of effective imagery in programme construction

  4. understanding how sound contributes to the narrative in time-based imagery

  5. capture imagery and manipulate it through appropriate software

  6. interpret concept through image and narrative

  7. storyboard ideas with basic visual reference

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Each syllabus element will be introduced with a presentation followed by practical demonstration and a project.

  1. Basic visualisation skills - storyboarding

  2. Understanding composition and layout

  3. Creating visual narrative

  4. Art direction in image development

  5. Using sound as an element of narrative

  6. Image capture

  7. Image manipulation

  8. Introduction to 3D Modelling

  9. Modelling in Practice

  10. Introduction to animation sequencing

  11. Animation in practice

  12. Team-working and project management

Teaching &Learning Methods

 

 

 

The module will use a variety of teaching and learning methods that will involve lecture, demonstration, seminar and practical work. Students will engage with principles in imaging through viewing and analysing exemplars, undertaking practical project work emanating from the main aspects and researching and discussing issues through critiques.

 

Assessment

 

 

 

 

 

 

 

 

 

 

Module Report Form

Assessment will be based upon the evaluation of practical project work that will be graded against the criteria identified on the report sheet given at the end of this module description.

The criteria to be used for assessment are:

  • Clarity of planning and production,

  • Ability to use narrative and visual grammar,

  • Ability in practical skills,

  • Contribution to team working situations.

Weighting

Coursework 100%

Reading List

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Due to the evolving nature of the practice this list will be updated as required.

Inside 3D Studio MAX ISBN 1-156205-427-9

3D Studio MAX Fundamentals ISBN 1-156205-625-5

I have ordered new books for 3D modelling and animation. The shelve numbers and status are below.

1). The art of 3D computer animation and publishing / Kerlow. Shelf
T385.K47 2000

2). Principles of modelling and rendering with 3D studio / Mealing
Shelf no. TR897.7.M42; (one week loan status); 2 copies

3). Digital texturing and painting / Demers
Although ordered on 25th July this still hasn't come in yet.

4). 3D max 4 animation / Chismar Shelf number T385.C55 (one week loan status)

5). Digital character animation 2 vols. 1& 2 / Maestri
two copies of each vol. at TR897.7.M24 (one week loan status)

Also check under sections T385 ans TR897 for existing literature.

Software

 

 

Photoshop 5.X or above

3D Studio MAX 3.1 or above

 

Summary Description

 

 

This module is designed to develop the students’ ability to use related imaging technologies in a managed and productive way. It achieves this by providing a basic working knowledge that is underpinned by critical and evaluative studies in the methodologies of 2D and 3D Image generation.